VÍTOR FAJARDO
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Vitor R. O. Fajardo

​3D Artist / Animator
​[email protected]
CV
​With more than 13 years of experience with vfx poduction, in which most of them were dedicated to games, I've learned to work with the entire animation pipeline, from modeling to post production using Blender, 3Ds Max, Maya, Unity and After Effects.
​
​My goal is to be fully dedicated into creating 3D characters for animation.

Skills

  • 3D Modeling
  • Animation
  • Texturing
  • Sculpting
  • Digital painting
  • 3D Printing

Softwares

  • ​Blender
  • Maya
  • 3Ds Max
  • Unity​​
  • ​Photoshop
  • After Effects
  • Zbrush

Professional Experience

  • 3D Artist at Venturion
  • 3D Artist at Pipa Studios​
  • 2D Animator at Open the Door.
  • 3D and 2D Artist at Veez.
  • 3D enviroment artist at Ilusiva.​​
  • ​3D art director / co-founder of the mobile game company Breaking Fingers. ​

Background

  • Specialyzation courses on ZBrush, 3D Animation and VRay rendering, on Melies.​
  • Graduated in Digital Design on Anhembi Morumbi.​
Snow Herd
Personal Project
What started as a sketch became a 3D exercise and then an animation project. Soon it will become a very  meaningfull and important shortfilm for me.
This passion project is helping me to develop my modeling, rigging and animation skills. 
Pipa Studios
Mobile Game Studio
Pipa Studios is a brazilian game studio focused on developing social cassino apps with a high variety of art styles. My role there has been as a 3D generalist and a 2D animator.
​
​I created all the 3D characters in the game from modeling to implementation in Unity Engine based on concept arts. The 2D animations were done as a colaboration with very talented illustrators and together we planned the best poses and expressions for the characters.
Venturion​
VR Game Studio
Venturion VR is a brazilian studio focused on VR solutions and expericences with a big variety in art styles and mechanics, Which includes self published games like Slink & Snatch.
​
​My role there was as a 3D generalist with focus in animation an FX.
Ilusiva
Asset Creators
Ilusiva was a startup focused on creating bundles of game assets for sale on the Asset Store and I was responsible for designing props and terrain pieces based on the  themes and enviroments defined by the team leaders.
Breaking Fingers
Mobile Game Studio
Breaking Fingers was a mobile game company in which I was a co-founding and responsible for creating and producing all 3D arts, for both characters and scenarios. 
Study
​College and Personal
These are some of my academic and peronal studies that I created to develope new skills and learn some of the softwere that I used throughout my career.
Produtora Veez
​Video Producers
Veez is a brazilian video production company focused on commercial video development. My main role there was  to animate comercials, storyboarding, sketching, editing and all the necessary art the client needed.

Aquiris Studio
​Mobile Game Studio
Character modeled based on concept art and my personal interpretation.

Free Hand